Jump to content


Photo

AI logo to 3d application


  • Please log in to reply
11 replies to this topic

#1 Ubbe

Ubbe

    Young Padawan

  • Members
  • Pip
  • 17 posts
  • Location:Denmark
  • Interests:South- and central-american cichlids. Photography. Webdesign.

Posted 27 August 2007 - 01:58 PM

I've created a logo in illustrator now, it's composed of several shapes and objects on top of eachother and with some whitespace on top to get the shape I wanted.

Now I want to export this as a proper .ai file so that I can use it in a 3d application (cinema 4d).

I know the file must be saved as a illustrator 8 or older file and so on, but my problem is that I get several splines when exporting, which does that I can't really use the path.

Posted Image

On before-hand, thank you.

BR
Ubbe

#2 Scythar

Scythar

    Honored X Staff

  • Members
  • PipPipPipPip
  • 1,888 posts
  • Gender:Male
  • Location:Antwerp (Belgium)

Posted 27 August 2007 - 04:15 PM

which is normal since your original were several splines too.

groups or compund paths r even multiple splines (like in the letter A) are usually a NO-NO in importing.

1. or you go back to Illustrator and make sure, after the unite etc... you expand the resulting spline into 1 spline, no groups nothing: 1 spline only.

2. or, since this isnt a very complicated one: goto frontview (in your case) and use the bezier tool (among others, choose the one you prefer) to copy it.

you can even copy all the exact curves (circle, polyline, bezier) and turn them nto polygones and then "connect" them.

hope this helps a little,
just ask more if you want.

BDW
not a photoshop/Illustrator thing but more a 3D thingy, so this should be moved in MHO.

#3 Ubbe

Ubbe

    Young Padawan

  • Members
  • Pip
  • 17 posts
  • Location:Denmark
  • Interests:South- and central-american cichlids. Photography. Webdesign.

Posted 28 August 2007 - 02:14 PM

Thanks a lot for the awnser - the reason I posted in this forum was because it was more how to export it from illustrator I was confused by - This is the first thing I've made in illustrator, so..

Anyway I'll give it a try, but if anybody could point out how exactly to do so in illustrator, I would very much appreciate it.

BR
Ubbe | UbbeDall.dk

#4 Scythar

Scythar

    Honored X Staff

  • Members
  • PipPipPipPip
  • 1,888 posts
  • Gender:Male
  • Location:Antwerp (Belgium)

Posted 29 August 2007 - 04:09 AM

ill try to make some screenshots when i am at home and alone (its always rather hectic at home ftm). To show you how, but looking at your logo, it will still be needed to import different splines (which is ok bdw, its not much more work, or more complicated...)

Could you make a drawing of what you want in Illustrator (i need to know where the holes are :rolleyes: )

#5 Ubbe

Ubbe

    Young Padawan

  • Members
  • Pip
  • 17 posts
  • Location:Denmark
  • Interests:South- and central-american cichlids. Photography. Webdesign.

Posted 29 August 2007 - 03:46 PM

1. or you go back to Illustrator and make sure, after the unite etc... you expand the resulting spline into 1 spline, no groups nothing: 1 spline only.


This is what I want to do I guess, I just want to have it in 1 spline in C4d. :huh:

#6 Scythar

Scythar

    Honored X Staff

  • Members
  • PipPipPipPip
  • 1,888 posts
  • Gender:Male
  • Location:Antwerp (Belgium)

Posted 29 August 2007 - 04:04 PM

start by sketching what you want in Illustrator,
then ill come up with the easiast method, cos usually, the pentool is the magic tool to use, not primitives.

Never use the line tool bdw.
primitives are ok.

#7 Ubbe

Ubbe

    Young Padawan

  • Members
  • Pip
  • 17 posts
  • Location:Denmark
  • Interests:South- and central-american cichlids. Photography. Webdesign.

Posted 01 September 2007 - 07:55 AM

well the shape I want to make is the one also shown in the screenshot from c4d.

I have another version here, from my dA ID:

Posted Image

#8 Scythar

Scythar

    Honored X Staff

  • Members
  • PipPipPipPip
  • 1,888 posts
  • Gender:Male
  • Location:Antwerp (Belgium)

Posted 06 September 2007 - 04:45 AM

sry for late respons,
k this is a good picture and easy to make

ill try to show you easiest way (5 circles and 1 rectangle).

#9 Scythar

Scythar

    Honored X Staff

  • Members
  • PipPipPipPip
  • 1,888 posts
  • Gender:Male
  • Location:Antwerp (Belgium)

Posted 06 September 2007 - 02:25 PM

Attached File  logoprimitives.jpg   58.44KB   61 downloads
was giving me headaches, so used my fav tool: the pen tool to trace:
Attached File  logo_NOprimitives.jpg   38.46KB   75 downloads

then imported as 1 spline:
Attached File  Imported_as_spline.jpg   43.68KB   64 downloads

result will follow.

Some remarks though:
such a loge is far better to make direcly in C4D, with "polygone modeling", cos splines are not very flexible since you can only extrude and cant use hypernurbs and extra modeling tools.

result will follow if its rendered and i still got time to post, if not --> tomorrow.

#10 Scythar

Scythar

    Honored X Staff

  • Members
  • PipPipPipPip
  • 1,888 posts
  • Gender:Male
  • Location:Antwerp (Belgium)

Posted 06 September 2007 - 02:33 PM

Attached File  result1.jpg   30.95KB   61 downloads

Attached File  Result2.jpg   13.46KB   48 downloads

#11 Ubbe

Ubbe

    Young Padawan

  • Members
  • Pip
  • 17 posts
  • Location:Denmark
  • Interests:South- and central-american cichlids. Photography. Webdesign.

Posted 09 September 2007 - 08:22 AM

So the awnser is that I have to use the pen tool?? there isn't a more systematic way to do it??

#12 Scythar

Scythar

    Honored X Staff

  • Members
  • PipPipPipPip
  • 1,888 posts
  • Gender:Male
  • Location:Antwerp (Belgium)

Posted 10 September 2007 - 05:57 AM

it IS systematic:
the pen tool is the best answer,
but with a long deviation you could try with the primitives.

The most syst. way (and most versatile) would be to make it direcly in C4D: "polygone modeling" --> start with a plane and adjust the points, convert to polygones, then you have a nice mesh and can do everything you want with it and smooth it the way you like best.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users