up to this point the surface has no depth, i just extrude edges and form the serface, paying attention to details that i will need to model out later, leaving spaces for them
im liking how the mesh is looking so far, im going to convert to sub divisions to do the final touchups when im done.
my goal is to creat a photorealistic car. im going to go into texturing and shaders more than i did on my porsche. as u can see there are some mistakes on my mesh according to the blueprints, this is intentional, i want to create a custom car really sort of. i dont want the bluepritns to dictate my modeling since i didnt create them, and im not going for a pinpoint accurate model.
anyway, heres a ss
this is after about an hour its too much time, but i wanted to make sure the mesh flowed correctly and that it was perfect, i didnt just zoom throuw it as usuall
Edited by BeaverElfeater, 09 October 2005 - 10:21 PM.